- Elegance & Simplicity
- Principles: Unity, Refinement, Fitness
- Techniques:
- Reduction
- determine essential qualities (adjectives)
- critique each element (does it relate to the essence of the design?; would design suffer without it? remove if non-essential)
- remove essential elements & see effect (if still essential, think of replacements)
- Regularization
- use regular geometric forms, simplified contours & muted colors
- make forms identical in size, shape, color, texture, line-weight, orientation, alignment, spacing.
- limit topography to few sizes from 1 or 2 families
- make critical elements not-regularized, so they stand out
- Leverage
- review functional role of each element
- identify if multiple elements are filling (or partially filling) the same role
- see if adjacent elements can replace elements (even if it requires minor modifications)
- combine redundant elements into single, simpler unit or replace the lot with a higher level idiom
*Don’t overdo leverage (wrist watch: time & stopwatch in same screen)
- Reduction
- Scale, Contrast & Proportion
- Principles: Clarity, Harmony, Activity, Restraint
- Techniques:
- The Squint Test
- close one eye & squint the other
- step back & take a look at the whole screen
- identify elements that are not apparent (they won’t be readily recognized)
- Establishing Perceptual Layers
dimensions that are both associative & selective are to be contrasted (e.g. color)- assign each element to a group; categorize elements based on origin/intended use
(keep categories few – around 7) - rank groups according to importance in 3-5 levels
- differ perceptual variables for each group to form layering effect
(Hierarchical – size, value, …)
(Non-hierarchical – hue, …) - maximize difference between groups, but minimize difference within groups
- squint test to ensure elements of one group stick together, but whole group is separate from other groups
- assign each element to a group; categorize elements based on origin/intended use
- Sharpening Visual Distinctions
- Identify ranks of groups/elements
- determine range of variation available (in size, color, etc) & use as much of the range as possible
- use log-scale rather than linear-scale across visible range to enhance discriminability (skipping a level is usually sufficient)
- squint-test to ensure the first 2 or 3 echelons can be seen “at a glance”
- Integrating Figure & Ground
- determine overall size of figure & ground
- equalize visual weight (squint test to ensure neither positive, nor negative space dominates
- provide sufficient margins to reduce visual tension
- center the figure on the ground if possible. squint test to ensure figure looks centered
- margins in GUI > margins in print
- The Squint Test
- Organization & Visual Structure
- Principles: Grouping, Hierarchy, Relationship, Balance
- Techniques:
- Using Symmetry to Ensure Balance
- identify axis of symmetry (x or y)
- vertical axis is more prevalent
- equally distribute content on both sides of symmetry axis
- center the axis of symmetry in overall display
- squint test to ensure symmetry & other effects
- Using Alignment to Establish Visual Relationships
- identify major boundaries & align items to them to enhance them
- elements that are almost aligned, align them completely by changing size, or position of margin/element
- look for free-standing elements & align them with major margin or some other element in the display
- if can’t be related to anything, try to relate it to proportions of display itself, by positioning it to a regular division of space
- Optical Adjustments for Human Vision
- determine true alignment/spacing required
- extend elements beyond the margin according to the sharpness of acute angle (more acute = more extension)
- use “close-up” squint test to ensure element equivalence
- Shaping the Display with Negative Space
- review organization of information in a prioritized set of chunks (review prioritized info groups)
- separate individual units of info by adding extra white-space between them
- determine which elements require additional visual emphasis
- increase white-space around critical elements (1) by moving other elements away, or (2) by moving them into margin
- remember white-space is not wasted space
- Using Symmetry to Ensure Balance
- Module & Program
- Principles: Focus, Flexibility, Consistent Application
- Techniques:
- Reinforcing Structure through Repetition
- start with a rough sketch of the series of layouts
- look for common margins/functional units
- look for elements that are visually related but can’t be placed beside each other
- use standard locations & consistent style of rules, text, images, …
- Establishing Modular Units
- determine vertical unit (e.g. front height)
- should be good to provide distinction from other vertically stacked groups
- determine horizontal unit – should be large enough to contain the largest word (at least 3x the vertical unit)
- horizontal unit should be 5-7 divisions of screen width & should be easy to factor into multiples & partial units
- Creating Grid-Based Layout Programs
- determine size restrictions of layout
- determine basic vertical (groups) & horizontal (labels with options) modules
- draft a rough layout sketch
- extend smaller elements; shrink bigger ones
- for resizable window layouts, design for minimum acceptable width, not arbitrarily small
- Reinforcing Structure through Repetition
- Image & Representation
- Principles: Immediacy, Generality, Cohesiveness, Characterization, Communicability
- Techniques:
- Selecting the Right Vehicle
- Refinement through progressive abstraction
- Coordination to Ensure Visual Consistency
- Style
- Principles: Distinctiveness, Integrity, Comprehensiveness, Appropriateness
- Techniques:
- Mastering the Style
- Working Across Styles
- Extending & Evolving the Style
taken from: Mullet, Kevin et all. “Designing Visual Interfaces”
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Posted in: Uncategorized
Posted on June 28, 2010
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