- Safe Exploration: Allow undo, no one-way options (that cannot revert)
- Instant Gratification: Show progress. Update screen as info is entered.
- Satisficing: Let them get the job done without learning best practices.
- Changes in Midstream: Continue where users left off.
- Deferred Choices: Let users by-pass answering as many questions as possible
- Incremental Construction: Let users build their work piece by piece in many go’s; don’t expect them to get it done right the first time.
- Habituation: Use conventions users are used to
- Spatial Memory: Don’t move things around. Users remember locations
- Prospective Memory:
- Streamlined Repetition:
- Keyboard Only:
- Other People’s Advice:
User Research
- Direct Observation
- Case Studies
- Surveys
- Persona’s
Taken from: “Designing Interfaces”, O’Reilly
Advertisement
Posted in: Uncategorized
August 1st, 2010 → 3:16 pm
[...] Usage Patterns (O’Reilly) Heuristics. [...]